You create an orb of black energy that levitates above the palm of your hand. At any moment while the spell is active, you can take a reaction to fire this orb. When you do so, choose a direction. The orb fires off a black beam in a 40-foot-long Line extending from yourself. Any creature in this area must make a dexterity saving throw, taking 8d6 necrotic damage on a failed save or half as much on a successful one. In both cases, the black energy pushes the creatures 10 feet away from you and the spell ends. While you are concentrating on this spell, you cannot use the hand in which the black orb is. For exemple, you cannot use two-handed weapons.
Using a Higher-Level Spell Slot. The damage increases by 1d6 and creatures are pushed 5 feet further per spell slot level.
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