Cw: This spell features potentially: dissociating, dissociative amnesia and temporary detachment from your body.
You unrestain your magic to attain a great boon at costs sustained. Your magic twists your senses, heightening some whilst dulling others to ensure your target's fall.
You make an INT save against your own spell save DC as velvet flames corse throughout your eyes and mind, wrapping you in your magic's enchantment.
Choose a creature within this spells range that is Large sized or smaller. For the duration, you gain 1d4 to spell attack rolls and spell save DCs against the target creature. You also gain 1d4 to your passive perception and perception rolls for locating the target creature.
These focused senses come in exchange for others, making you more vulnerable in certain areas. You cannot end the spell early or change the allocated target for the duration, and until the spell ends any CON saving throws you make to maintain concentration increase by 1d4, as your magic is overpowering you.
You also cannot use bonus actions, reactions or free actions and automatically fail all skill checks unrelated to the targeted creature for the duration as your magic is overwhelming, fixating and manipulating your mind towards your target.
If you succeeded against your own spell save DC when you casting this spell, the spell ends after the spell's duration or when the target creature is incapacitated/killed (whichever comes first).
If you failed, then after this spell's normal duration elapses, your body numbs and your passive skills are halfed (rounded down) as your magic's grasp on you persists and velvet flame begins to erupt your mind across 1d4 rounds. During these rounds, the spell is still active and you must maintain concentration on this spell at the start of each of these rounds.
If you manage to maintain concentration for all of these rounds, then the spell ends. If you fail to maintain concentration at any point, your magic briefly overcomes and consumes you as velvet flame roars out of the body's eyes, ears, nostrils and mouth. This causes the magic-worn body to dissociate and be incapacitated for 1d4 minutes, after which the spell ends as the magic wears away enough for you to awaken back.
You cannot remember what occured during the time the body dissociated, and find trace amounts of unrestrained magic lingered. The body gains a use of inspiration until it takes a short or long rest.
The dice roll used by this spell against the target creature and to debuff you increases in size when you reach 5th level (1d6), 11th level (1d8), and 17th level (1d10).
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Posted Jan 29, 2026For context: this is our first homebrew'd spell that we wrote up at around 3am. We made this as a first-time new spell for our plural enby sniper warlock under the character motivation of "surely I'll tank through all of these stipulations and be awesome 😎".
We know that this should probably be a levelled spell, but we already wrote up all of the modifiers assuming it would be a cantrip, so it's a cantrip now :3.
We would appreciate any and all advice when it comes towards spell design and balancing. If we made another cantrip we'd try and make it 2 paragraphs long at most lol.