Level
3rd
Casting Time
1 Action Ritual
Range/Area
Self (10 ft. )
Components
V, S, M *
Duration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Utility (...)

A 10-foot Emanation springs into existence around you and remains stationary for the duration. If the Emanation isn’t big enough to fully encapsulate all creatures in its area when you cast it, any creatures not inside the area are forced outside and take 1d6 Force damage.

Creatures and objects inside the Emanation when you cast the spell can move about the inside of it freely, but all creatures and objects are barred from passing through the furthest ends of the Emanation, even as a result of forced movement. Spells can't be cast through it, and the effects of spells can’t extend into it.

The Emanation shares your AC. If it is subjected to any damage, the damage is ruled as damaging you directly. This damage cannot reduce your current Hit Points, but it does force you to roll a Constitution saving throw in order to maintain Concentration. Any conditions or other effects the damage would cause you are nullified.

The atmosphere inside the Emanation reflects that of the lighting, weather, and conditions outside. The Emanation is transparent from both the outside and inside, but reflects light like glass.

The spell ends early if you move or cast it again.

* - (crystal powder)

Spell Tags: Utility Warding

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Paladin (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard Artificer

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