Level
4th
Casting Time
1 Bonus Action *
Range/Area
Self
Components
V
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic
The target hit by the attack roll from a weapon takes an extra 4d10 Necrotic damage from the attack. This Spell ignores resistance to necrotic damage. If a creature is bloodied or becomes bloodied by this attack, you have advantage to all attack rolls against the creature until it is no longer bloodied or you lose concentration.
Using a Higher-Level Spell Slot. The damage increases by 1d10 fir each spell slot level above 4.
* - which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike.
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