Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Cold (...)

You cause moisture in the air to condense into up to 2 icy boulders within range. Each boulder is roughly cylindrical and has a diameter of 5 feet and a height of up to 10 feet. They immediately slam into the ground, each hitting a 5ft-by-5ft area.

If a boulder falls onto a creature of size Medium or smaller, that creature must make a Dexterity saving throw. On a failed save, a creature takes 2d6 cold damage and 2d6 bludgeoning damage, and is restrained, pinched between the boulder and the ground. On a successful save, a creature takes half as much damage and must then move 5 feet in any direction. If the creature cannot move or chooses not to, they automatically fail the save. If the creature is Large or bigger, it automatically succeeds on the save. A restrained creature can use an action to make a Strength or Dexterity check (the creature's choice) against the spell's saving throw DC. On a success, the creature is no longer restrained and must move out from under the boulder.

Starting on your next turn, you can use your bonus action to cause one or more of the boulders to shatter. Each creature within 5 feet of the shattered boulder must make a Dexterity saving throw, taking 2d6 cold damage and 2d6 bludgeoning damage on a failed save, or half as much damage on a successful one. If a creature was being restrained by the boulder when it shattered, they are no longer restrained.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you create three boulders. With a spell slot of 7th level or higher, you create four boulders. With a 9th level spell slot, you create five boulders.

Spell Tags: Damage Movement

Available For: Sorcerer (Legacy)

Innervisions

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