Level
4th
Casting Time
1 Action
Range/Area
90 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
DEX Save
Damage/Effect

You anchor a lattice of ionized energy to a point you can see within range, creating a shimmering 20-foot radius sphere. For the duration, the area is filled with humming ley-lines.

When a creature enters the sphere for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, the creature becomes Linked until the start of its next turn or until it leaves the sphere.

When you cast this spell, and as a bonus action on your turn, you can charge the lattice. Until the start of your next turn, the lattice is charged and gains the following properties:

  • Discharge: While the lattice is charged, once per round, when a Linked creature takes damage for the first time that round, a surge of energy arcs from it. You choose one other Linked creature within the sphere. That creature takes lightning damage equal to half the damage the original creature took (rounded down). Damage from this effect can’t trigger further discharges.
  • Tether: While the lattice is charged, movement away from the center of the sphere is difficult terrain for Linked creatures. Movement toward the center is unaffected.
* - (a silver wire)

Available For: Sorcerer Wizard

Atriace

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