Sunlight spreads from a point within range and momentarily fills a 10-foot-radius Sphere. The sunlight’s area is Bright Light and emits Dim Light for an additional 10 feet. Any creature in the light created by this spell Makes a constitution saving throw, taking 3d8 radiant damage on a failed save or half as much damage on a successful one. A creature within the area of bright light takes an additional 2d8 fire damage (no save required) and is stunned for 1 round if they fail the constitution saving throw.
If any of this spell’s area overlaps with an area of Darkness created by a spell of level 2 or lower, that other spell is dispelled.
When using a higher level spell slot: When you cast this spell using a spell slot of level 4 or higher, the radiant damage increases by 1d8 for each spell slot level above 3.
Comments