Level
3rd
Casting Time
1 Minute
Range/Area
Touch
Components
V, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Teleportation

You can cast this spell only while standing in a permanent teleportation circle. You and up to four willing creatures who link hands in a circle are transported to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.

Many major temples, guildhalls, and other important places have permanent teleportation circles. Each circle includes a unique sigil sequence—a string of runes arranged in a particular pattern.

When you first gain the ability to cast this spell, you learn the sigil sequence for one destination on the Material Plane, determined by the DM. You might learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.

* - (a gilded quill worth 100+ gp, which the spell consumes)

Spell Tags: Teleportation

Available For: Bard Sorcerer Warlock Wizard

sereading9999

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