Level
7th
Casting Time
1 Action
Range/Area
120 ft.
Components
S
Duration
5 Rounds
School
Conjuration
Attack/Save
None
Damage/Effect

Ten Shadows Technique

7th-level Conjuration

  • Casting Time: 1 Action

  • Range: 120 feet

  • Components: S

  • Duration: 5 rounds

  • Classes: Wizard, Warlock, Sorcerer (DM approval)

Through precise hand signs, you manifest the Ten Shadows Technique, summoning shikigami formed from living shadow. Each shikigami appears in an unoccupied space you can see within range.

You may have up to two shikigami active at the same time, except for Mahoraga (see below).

Summoning, dismissing, or swapping shikigami uses your action.

All tamed shikigami obey your mental commands and act on your initiative.


🐺 Tamed Shikigami

Divine Dogs (Totality)

  • Uses Dire Wolf statistics

  • Damage becomes necrotic

  • Attacks count as magical

  • Has advantage on attacks against creatures below half HP


🐸 Toad

  • Action: Shadow Tongue

  • One creature makes a STR save vs your spell DC

  • On failure, the target is restrained until the end of its next turn


🐍 Great Serpent

  • When summoned, it may immediately make one attack with advantage

  • If the target is surprised, deal +3d8 necrotic damage


🐘 Max Elephant

  • Action: Shadow Deluge

  • 20-ft cone

  • 6d10 bludgeoning or necrotic damage, DEX save for half

  • Area becomes difficult terrain until the start of your next turn


⚑ Nue

  • Fly speed: 60 ft

  • Action: Lightning Dive

  • 20-ft line

  • 5d10 lightning damage, DEX save for half


πŸ‡ Rabbit Escape

  • Action:

  • Creates a 15-ft-radius swarm of shadow rabbits

  • Area is heavily obscured

  • Creatures inside have disadvantage on attack rolls

  • Lasts until the spell ends or the area is dispersed


πŸ‚ Piercing Ox

  • If it moves at least 20 ft straight toward a target before attacking:

    • Deals extra damage equal to (distance moved Γ· 5)d6


🦌 Round Deer

  • Emits a 10-ft aura

    • Allies regain 1d8 HP at the start of their turns

    • Allies have advantage on saving throws against spells

  • Once per summon, it may end one spell of 5th level or lower


☸️ Eight-Handled Sword Divergent Sila

Divine General Mahoraga (Untamed)

Summoning Mahoraga

  • Uses your action

  • Appears at a point within 120 ft

  • Immediately dismisses all other shikigami

  • Rolls its own initiative

  • Is hostile to ALL creatures, including you

You cannot command, dismiss, charm, banish, or control Mahoraga by any normal means.


πŸ›ž Adaptive Wheel

At the end of each round, if Mahoraga was affected by:

  • A damage type

  • A spell school

  • Or a condition

It adapts to one of them:

  • First adaptation: Resistance / Advantage

  • Second adaptation: Immunity

Maximum one adaptation per round.


βš”οΈ Behavior

  • Mahoraga always targets the nearest creature

  • If multiple creatures are equally close, choose randomly

  • It does not recognize allies, summoners, or objectives


⏳ End of the Technique

The Ten Shadows Technique ends when:

  • 5 rounds pass

  • You die

When the spell ends:

  • All shikigami immediately vanish

  • Mahoraga vanishes instantly, even if still alive


⚠️ Risk Clause

If Mahoraga is summoned:

  • You have disadvantage on concentration checks

  • You cannot summon other shikigami for the rest of the spell

  • Mahoraga may attack you at any time

Available For: Sorcerer

Jaxon1778

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