Ten Shadows Technique
7th-level Conjuration
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Casting Time: 1 Action
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Range: 120 feet
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Components: S
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Duration: 5 rounds
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Classes: Wizard, Warlock, Sorcerer (DM approval)
Through precise hand signs, you manifest the Ten Shadows Technique, summoning shikigami formed from living shadow. Each shikigami appears in an unoccupied space you can see within range.
You may have up to two shikigami active at the same time, except for Mahoraga (see below).
Summoning, dismissing, or swapping shikigami uses your action.
All tamed shikigami obey your mental commands and act on your initiative.
πΊ Tamed Shikigami
Divine Dogs (Totality)
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Uses Dire Wolf statistics
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Damage becomes necrotic
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Attacks count as magical
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Has advantage on attacks against creatures below half HP
πΈ Toad
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Action: Shadow Tongue
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One creature makes a STR save vs your spell DC
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On failure, the target is restrained until the end of its next turn
π Great Serpent
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When summoned, it may immediately make one attack with advantage
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If the target is surprised, deal +3d8 necrotic damage
π Max Elephant
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Action: Shadow Deluge
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20-ft cone
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6d10 bludgeoning or necrotic damage, DEX save for half
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Area becomes difficult terrain until the start of your next turn
β‘ Nue
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Fly speed: 60 ft
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Action: Lightning Dive
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20-ft line
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5d10 lightning damage, DEX save for half
π Rabbit Escape
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Action:
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Creates a 15-ft-radius swarm of shadow rabbits
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Area is heavily obscured
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Creatures inside have disadvantage on attack rolls
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Lasts until the spell ends or the area is dispersed
π Piercing Ox
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If it moves at least 20 ft straight toward a target before attacking:
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Deals extra damage equal to (distance moved Γ· 5)d6
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π¦ Round Deer
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Emits a 10-ft aura
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Allies regain 1d8 HP at the start of their turns
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Allies have advantage on saving throws against spells
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Once per summon, it may end one spell of 5th level or lower
βΈοΈ Eight-Handled Sword Divergent Sila
Divine General Mahoraga (Untamed)
Summoning Mahoraga
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Uses your action
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Appears at a point within 120 ft
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Immediately dismisses all other shikigami
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Rolls its own initiative
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Is hostile to ALL creatures, including you
You cannot command, dismiss, charm, banish, or control Mahoraga by any normal means.
π Adaptive Wheel
At the end of each round, if Mahoraga was affected by:
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A damage type
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A spell school
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Or a condition
It adapts to one of them:
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First adaptation: Resistance / Advantage
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Second adaptation: Immunity
Maximum one adaptation per round.
βοΈ Behavior
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Mahoraga always targets the nearest creature
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If multiple creatures are equally close, choose randomly
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It does not recognize allies, summoners, or objectives
β³ End of the Technique
The Ten Shadows Technique ends when:
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5 rounds pass
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You die
When the spell ends:
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All shikigami immediately vanish
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Mahoraga vanishes instantly, even if still alive
β οΈ Risk Clause
If Mahoraga is summoned:
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You have disadvantage on concentration checks
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You cannot summon other shikigami for the rest of the spell
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Mahoraga may attack you at any time
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