Level
1st
Casting Time
1 Action
Range/Area
40 ft.
Components
V, S *
Duration
6 Hours
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Charmed

 The vampire targets one Humanoid it can see within 40 ft, the target must succeed on a Charisma saving throw against this magic or be Charmed by the vampire. The charmed creature considers the vampire a friendly acquaintance and will offer to help in any way it can, unless it puts itself or its loves ones in harms way. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favourable way it can. 

The spell is broken  if the Vampire or its companions damage the charmed creature. If the creature takes any other form of damage it must make a Charisma saving throw to see if it is remained charmed. The spell can be dismissed as a bonus action.

The charmed creature will not realise they have been charmed once they are no longer charmed.

* - (N/A)

Spell Tags: Control Social

Available For: Bard (Legacy) Druid (Legacy) Cleric (Legacy) - Trickery Domain (Legacy)

Joga1st

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