You channel the fundamental energies of space and time to create a distortion that links two points in space. You choose a space within 10 feet and create a 10 ft by 10 ft tear in space. You also choose another space on the same plane as you and open an identical tear. The location must have enough free space to hold the tear, and you must have been at the location before. This tear can not be targeted or damaged.
Any creature that enters the tear on either side immediately exits the tear on the other side. Upon entering, the creature must make a DC 15 intelligence saving throw or suffer 6d10 force damage. Any non-magical objects not carried by a creature that enters the tear are rended apart and destroyed. Any magical items not carried by a creature that enters the tear are teleported to a random spot on the same plane as the tear.
When casting this spell, the caster loses 20 permanent hp. The tear remains until cancelled by the caster or dispelled by a wish spell. To cancel the spell, the caster must spend 10 minutes focusing on it. Once per long rest, the caster can spend 10 minutes to move one side of the tear to a point within range. When the spell is canceled or dispelled, the caster gains 20 permanent hp and is healed 20 hp.
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