Amendment of the Vow’s Decree:
5th level
Bard/Paladin/Cleric
Range: Cosmic (Connection-Based)
Domain of: Order, Knowledge, or Justice/Light
Oaths: Oath of Redemption, Oath of Devotion, Oath of the Ancients, and Oath of the Watchers. (All other oaths will not be able to use this.)
School: Enchantment
The spell travels not through space, but through obligation.
You may target any creature you know exists or have personally encountered at least once, whether or not you can see them, regardless of physical distance, plane of existence, or location — so long as the creature is alive and capable of holding a vow, belief, or binding custom.
You do not need:
line of sight
line of effect
their name
their current location
You only need to be able to truthfully say:
“I know this person exists.”
Casting Time: 1 action
Components: V, S
(Charmed, Ethical Realignment)
You invoke your patron as an agent of cosmic justice to amend, not break, a sacred vow, oath, or binding commitment made by the target, reshaping the demand of that vow so that it becomes just, proportionate, and ethically aligned.
This spell does not remove the target’s vow, belief, or conviction. Instead, it corrects how that vow is carried out in the world.
The target must make a Wisdom saving throw with disadvantage, as your patron aids the casting as an act of karmic correction.
This is considered a charm effect.
Creatures immune to charm are unaffected unless the DM rules otherwise.
Creatures with Legendary Resistance or Legendary Actions do NOT suffer disadvantage, unless the DM chooses to allow it.
If the target is dead, unconscious, or does not possess a meaningful concept of vows or morality, the spell has no effect (DM discretion).
At the moment of casting, you (or the DM) identify a vow, promise, decree, or binding custom that governs the target’s behavior. The spell then amends the demand of that vow while preserving its spirit.
Examples of valid amendments:
• A knight swore to “punish all thieves.”
→ The vow is amended so punishment becomes rehabilitative rather than violent.
• A priest vowed to “cast out all monsters.”
→ The vow is amended so he only banishes truly dangerous beings, sparing misunderstood creatures.
• A town demands public humiliation for criminals.
→ The vow is amended so punishment becomes restorative instead of degrading.
• A temple requires self-flagellation as repentance.
→ The vow is amended so repentance is shown through service and restitution instead of pain.
• Someone vowed: “I will destroy all who oppose me.”
→ Amended to: “I will protect myself against all who oppose me.”
• A cursed oath that spreads fear
→ Becomes a vow that spreads awe or solemn respect instead.
• A revenge vow that spreads pain
→ Becomes a vow that seeks justice through truth instead.
• A king vowed to “crush rebellion.”
→ Amended so he must hear grievances before acting.
• A judge vowed to be merciless.
→ Amended so he must be fair before harsh.
• A personal vow: “I will never forgive anyone.”
→ Amended to: “I will protect myself, but may forgive when safe.”
• A personal vow: “I must suffer to be good.”
→ Amended to: “I must be kind to myself to be good.”
If the target is bound by a custom that requires rudeness, insults, or cruelty, this spell can redirect the emotional or verbal hostility away from innocent bystanders and toward a specific individual who has genuinely wronged the party.
In this case:
The insults are not silenced, they are telepathically redirected to the chosen enemy for the duration.
The original social rule remains intact, but its harm is ethically corrected.
The spell cannot:
Erase a vow entirely
Force someone to act against their core alignment
Mind-control a creature into being a different person
Rewrite reality on a cosmic scale
It only reshapes the expression of a promise, not the person who made it.
You could NOT:
Cast it on a random stranger you’ve only heard rumors about.
Cast it on “whoever is in charge of the kingdom” if you’ve never met them.
Cast it on someone purely hypothetical.
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