Level
3rd
Casting Time
1 Action
Range/Area
10 ft.
Components
V, M *
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
The spirits inhabiting your scarf shoot out aggressively, using it as a vessel to share their pain
The target must make a Constitution saving throw or become Grappled and Silenced (unable to speak or cast spells with verbal components).
While affected:
• The creature takes 2d8 bludgeoning damage at the start of each of its turns
• Its speed becomes 0
The creature can use its action to make a Strength (Athletics) check against your spell save DC, ending the effect on a success.
* - (A scarf which must be worn)






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