Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
You channel internal flame through your armored vessel, opening vents or forming a massive, glowing arm-cannon of condensed fire and arcane energy.
You fire a high-pressure blast of superheated flame in a straight line (5 ft wide, 60 ft long) or at a single target (your choice when casting).
Line Mode:
- All creatures in the line must make a Dexterity saving throw.
- On a failure, they take 4d8 fire damage and are pushed 10 ft away from you.
- On a success, they take half damage and aren’t pushed.
Focused Mode:
- Make a ranged spell attack against one creature.
- On a hit, the target takes 6d8 fire damage, and its armor or natural defenses overheat, imposing disadvantage on its next attack roll before the end of its next turn.
Environmental Effect:
- Flammable objects not being worn or carried ignite. Stone and metal surfaces briefly glow red-hot.
Overheat Drawback (Flavor + Balance):
- After casting Armour Cannon, your internal flames surge violently. Until the end of your next turn:
- Your movement speed is reduced by 10 ft
- You take 1d6 fire damage that ignores resistance (your body venting excess heat)
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