You choose a 5-foot-square of ground you can see within range. The soil splits as thick roots, thorned vines, and fibrous tendrils erupt upward in a sudden burst of growth. These living strands coil together, forming a massive grasping limb of bark, creepers, and tightly wound roots that lunges toward a creature you can see within 5 feet of it. The target must make a Strength saving throw. On a failed save, the vines slam into the creature with crushing force, dealing 2d6 bludgeoning damage and wrapping tightly around limbs and torso. The creature is restrained for the spell’s duration as the vegetation cinches and hardens like living wood
As an action, you can command the entwined growth to constrict. The restrained creature must make a Strength saving throw, taking 2d6 bludgeoning damage on a failed save, or half as much damage on a successful one, as the roots tighten and thorns dig deeper.
A creature restrained by the living growth can use its action to wrench free, making a Strength check against your spell save DC. On a success, the vines splinter and recoil, allowing the creature to escape the grasp.
As an action, you can cause the mass of roots and vines to slither back into the ground and surge up in a different unoccupied space within range, or to lash out toward a different creature. If you do so, the vegetation immediately releases any creature that is currently restrained.
* - (a miniature hand woven from twigs and vines)
Comments