Level
1st
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Round
School
Enchantment
Attack/Save
None
Damage/Effect

You enchant the weapon of a willing creature within range that you can see. The spell ends at the end of your next turn. Any time that the target hits another creature with the enchanted weapon, the creature hit must succeed a Wisdom saving throw against your spell save DC or be frightened by its attacker until the end of its (the creature hit) next turn.

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - War Domain (Legacy) Cleric (Legacy) - Death Domain Druid (Legacy) - Circle of Dreams

SquirelyDeath