Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
WIS Save
Damage/Effect
Thunder
You brandish the weapon used in the spell’s casting and make a ranged attack with it against one creature. On a hit, the target suffers the weapon attack’s normal effects and an extra d6 thunder damage and also must succeed on a Wisdom saving throw against your spell save DC. Otherwise, it becomes staggered until the start of your next turn. A staggered creature at the start of their turn must spend their movement to move up to 10 ft in the opposite direction of the shot. After moving, the spell ends.
At Higher Levels. At 5th level, the ranged attack’s extra damage increases by 1d6 thunder damage (2d6); damage rolls increase by 1d6 at 11th level (3d6) and again at 17th level (4d6).
* - (a range weapon worth at least 1 sp)
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