Level
1st
Casting Time
1 Minute
Range/Area
Sight
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Combat

You infect a creature you can see within range with a creeping magical corruption. The target must
make a Constitution saving throw. On a failed save, roll 1d6. The target takes that much necrotic
damage at the start of each of its turns for the duration. At the end of each of its turns, the target may
repeat the saving throw, ending the effect on a success.

Spell Tags: Combat

Available For: Wizard Wizard (Legacy) - School of Necromancy (Legacy)

OG_Flum

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