Level
1st
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Instantaneous
School
Illusion
Attack/Save
INT Save
Damage/Effect
Damage

You send a missile of magical force, camouflaged and disguised by illusion, hurtling at one creature that you can see within range. The target must make an Intelligence saving throw. On a failed saving throw, the target takes 5d4 force damage, or half as much on a successful save.

A target automatically saves against this spell if it doesn’t rely on sight, as with blindsight, or can see through illusions, as with truesight.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 2d4 for each slot level above 1st.

* - (a glass eye)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

BenevolentEvil

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