Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Prone

You reveal your Keeper’s Token toward an undead within range, and speak a one-word command. You don’t have to see the creature, but you need to know where it is. The target must succeed on a Wisdom saving throw or follow the command on its next turn. A target creature will not directly damage itself or its allies. Examples of commands you can use are.:

Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

Drop. The target drops whatever it is holding and then ends its turn.

Flee. The target spends its turn moving away from you by the fastest available means.

Release. If a target is possessing or grappling another creature, they release them, and move to the nearest empty space.

Grovel. The target has the Prone condition and then ends its turn.

Halt. On its turn, the target doesn’t move and takes no action or Bonus Action.

Submit. Until its next turn, the target is willing to be destroyed by the Token’s Destroy Undead feature.

Using a Higher-Level Spell Slot. You can affect one additional creature for each spell slot level above 1.

* - (Keeper's Token (Not consumed by spell))

Spell Tags: Control

Available For:

DevenLancaster

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