Level
4th
Casting Time
1 Action
Range/Area
Sight
Components
S, M *
Duration
Instantaneous 3 s
School
Evocation
Attack/Save
CON Save
Damage/Effect
Thunder

The Caster chooses a location within 120 feet of their location. A Cloud of Thunderous Chaotic energy is summoned and immediately crashes downward until hitting a surface or target unleashing 3 continuous pulses on thunderous energy. If the Cloud travels for more than 300 feet without hitting anything the cloud disperses and the spell is used up. The Cloud is affected by the area's gravity. 

When the Cloud touches down, a thunderous wave spreads out to 10 feet in all directions. Any creature that starts it's turn in the radius must roll a Constitution saving throw. On a Fail, the creature takes 4d8 Thunder Damage and is deafened for 1 minute. On a save, the creature takes half damage. On the start of the Caster's next turn the radius of affect increases to 20 feet. Creatures in the Radius must roll a Constitution saving throw. On a failure the creature takes 3d8 Thunder Damage and is deafened for 1 minute. On a success, the creature takes half damage. At the start of the third turn, the radius increases to 30 feet. Creatures in the Radius must roll a Constitution saving throw. On a failure the creature takes 2d8 Thunder Damage and is deafened for 1 minute. On a success, the creature takes half damage. At the start of the caster's next turn, the energy disperses. Creatures immune to being deafened or are already deafened, are still damaged but are unaffected by the deafening condition. Getting deafened on a secondary pulse does not reset the countdown of the first. 

Casting this spell at a higher level increases the damage done in each wave by 1d8 Thunder Damage per spell level. 

* - (A clump of wool covered in Gold Flakes)

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Cleric (Legacy) - Tempest Domain (Legacy)

Rondosparks

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