A 10-foot-radius purple wall of Void energy appears in front of you, attached at the arm from which it was cast. This wall protects the user from anything that the spell deems dangerous to the user, even if the user itself doesn't know of it. Upon contact the shield, dispels any magic, summoned creatures disappear upon bashing them with the shield, and even magic items become mundane. Until the spell ends, the shield moves with the user, centered around the arm on which it was cast.
absorbs all magical spells that come in contact with it and their remaining magic to act as further fuel which buffs it, spells of varying levels increase the effect by additional amount of turns.
Effects (from absorbed spells):
- Level 1-3: Spell lasts an additional turn (per level)
- Level 4+: spell lasts 3 extra turns, and provides the player with an Over shield (temporary hit points (last 5 turns)) equivalent to 1d6 for every 2 spell levels after 3 (1d6 level 5, 2d6 level 7, etc).
If the player remains in the place and maintains their attention on the spell will last for 5 turns (+2 turns per level higher than 3), if the player focuses on other things and moves around, it will last the entire 5 turns but will not gain the benefit of casting at a higher level.
If cast while the user is wearing a full set of heavy armor, The wall size area increases from 10 feet to 20 feet and the over shield it provides is set to a minimum of 12 hit points even if no spells are absorbed.
If the user is using a light weapon while the spell is active, a buff called weapons of dawn becomes active they deal an additional 1d6 necrotic damage for every additional level of the spell above level 3.
* - (a pinch of powdered iron or iron filings)
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