Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Poison
You hurl a beam of sickly energy. Make a ranged spell attack against one creature or object in range. On a hit, the target takes 1d10 Poison damage.
Effect: On hit, target must make a Con save or be poisoned until the end of its next turn. While poisoned by this effect, the target takes 1d4 poison at the start of its turn. The target can repeat the save at the end of each of its turns to end the condition.
Cantrip Upgrade. The spell creates two beams at level 5, three beams at level 11, and four beams at level 17. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
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