Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CHA Save
Damage/Effect
Radiant (...)
You distract a creature that you can see within range with dazzling light. The target must succeed on a Charisma saving throw or take 1d4 Radiant damage and 1d4 psychic damage.There is a 50% chance target has disadvantage on the next skill check, attack roll, or saving throw it makes before the end on its turn.
Cantrip Upgrade. The radiant and psychic damage each increase by 1d4 when you reach levels 5 (2d4), 11 (3d4), and 17 (4d4).
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