Chant
requirements: at least 1st level range damaging spell, Concentration for 1 round, not using a bonus action.
effects, chant's amount chant numbers constitution bonus +1 max of 4 (you must chose up to 2 spells to imbue this on an chant will only effect these spells)
Chant 1: player must create a 3 word saying that fits the imbued spell, after speaking the the round after if you cast a imbued spell the spells damage is multiplied by 1.5 and range/size are multiplied by 1.3 you can as well can slightly change effect such as area of effect, saving throw (if there is any), area of effect type, and attack type also slightly changes victual if player decides
Chant 2: player must create a 2 word connecting phrase that fits the last chant sentience and your spell, after speaking the the round after if you cast a imbued spell the spells damage is multiplied by 2 and range/size are multiplied by 1.5 you can as well moderately change effect such as area of effect, saving throw (if there is any), area of effect type, attack type, and damage type also moderately changes victual if player decides
Chant 3: player must create another 3 word sentience that connects the last phrase to this one and fits you spell, after speaking the the round after if you cast a imbued spell the spells damage is multiplied by 2.7 and range/size are multiplied by 2 you can as well decently change effect such as area of effect, area of effect type, attack type, damage type and can remove saving throw (if there is any), also decently changes victual if player decides
Chant Max: player must create a final phrase to end of the other chants and again fits the spell imbued after speaking this phrase you must speak the spell selected, after speaking the the round after if you cast a imbued spell the spells damage is multiplied by 3.5 and range/size are multiplied by 2.5 you can as well drastically change effect such as area of effect, area of effect type, attack type, damage type, remove saving throw (if there is any), and remove dc rolls, also drastically changes victual if player decides
disruption: if chant is interrupted you must wait 1 minute till you can begin chanting again but you reset to the first chant if you begin again
-
View User Profile
-
Send Message
Posted Feb 10, 2026chill spell made a fire ball go 500ft