Level
2nd
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
All

You touch a ranged weapon or a single piece of ammunition and infuse its projectile with mutable arcane energy. Until the spell ends, the next ranged weapon attack made with the affected weapon or ammunition gains the following benefits:

  • You choose the damage type of the attack from acid, cold, fire, lightning, poison, or thunder.

  • The attack deals an additional 2d6 damage of the chosen type.

The attack’s damage counts as magical.

Once the attack hits or misses, the spell ends.

At higher levels, this spell deals an additional 1d6 damage of the chosen type for each level above 2nd.

Available For: Ranger (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Artificer (Legacy) Ranger Warlock Wizard Fighter - Eldritch Knight Rogue - Arcane Trickster Artificer

oofoff_the_bastard

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