The caster opens a temporal gate in space, allowing the caster to travel to a travel to any place of non occupied and within a 500ft range. They will need to touch a solid wall or floor in order to make the gateway be stable, if no wall or floor is available and gate is opened, anything entering with have to make a wisdom saving throw(16) if failed the thing passing through will take 1d 12 of physic damage if living, any nonliving passes and is on a person on fail the item(of DM's choosing) will vanish and be miss placed in space. On success, nothing happens, but you will take 1d4 physic damage. And caster will take 2 hp away for every living thing passing through max of 4(counts the user) may pass at a time. If the max of 4 is reached, the caster will be forced unconscious and take 30 minutes to wake up, or until they roll 17 or higher on Con Sav. If the spell is kept up for 1 minute, the caster gains a penalty of 1 exhaustion point.
* - (must be wearing amulet of time)
Level
3rd
Casting Time
1 Minute
Ritual
Range/Area
500 ft.
Components
V, S, M *
Duration
Concentration
School
Divination
Attack/Save
None
Damage/Effect
Teleportation
Comments