Magical darkness bursts from a Mote you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.
Due to the violent outburst of the Mote each creature in the 15-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 5d6 necrotic damage and 3d6 frost damage on a failed save, or half as much damage on a successful one.
If any of this spell's area overlaps with an area of light created by a spell of 3rd level or lower, the spell that created the light is dispelled.
At Higher Levels: When you cast this spell in combination with a spell slot of 4th level or higher, the damage increases by 1d6 necrotic damage for each slot level above 3rd.
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