Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
S, M *
Duration
10 Hours
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Debuff

You spin a coin, which temporarly transforms into a spectral roulette wheel, and bind yourself to the outcome.

When you cast the spell, choose a bet and roll 1d20. The result determines your fortune for the duration.


Even Bet (Red or Black)

Win on 11–20. Lose on 1–10.

  • Win: Once before the spell ends, you may add 1d8 to any attack roll, ability check, or saving throw after seeing the roll.

  • Lose: The first time you fail a d20 roll, you take 1d8 psychic damage and the spell ends.


Risky Bet (Dozen)

Win on 16–20. Lose on 1–15.

  • Win: You gain advantage on one roll of your choice before the spell ends.

  • Lose: You have disadvantage on the next roll you make, then the spell ends.


Impossible Bet (Single Number)

Win only on a natural 20. Lose on 1–19.

  • Win (Jackpot):
    For the duration, you may treat one d20 roll you make as if you rolled a natural 20.

  • Lose:
    The next time you roll a natural 1, you instead roll two natural 1s (automatic critical failure if applicable), and the spell ends.

* - ((A platinum coin, that is spun at the casting of the spell))

Spell Tags: Debuff

Available For: Bard (Legacy) Warlock (Legacy) Wizard (Legacy)

DanteEtnad

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