Choose up to 4 bones that you can see within range. You may shape the bones to whatever you can think of, however it cannot function as anything more than a simple shape. It also cannot increase in mass, however you may fuse bones together to increase mass.
Armour Creation
You may create any Medium or Light armor of your choosing, different armour requires more bones and have different stats. You also may fuse additional attachments such as spikes with your DMs permission (come up with stats with your DM). You must take multiple actions to make armour (4 Bones at once)
Light Armour (15 Bones, +3 AC) Breaks after 5 hits avoided.
Medium Armour (30 Bones, +5 AC) Breaks after 10 hits avoided
You may choose to create armour over any long rest without spending anv spell slots as long as you have access to the bones needed.
Weapon Creation
You may create any simple weapon of your choosing if that weapon needs extra materials (Sling, Bow Arrows, ect.) then you can make the base of the weapon and nothing else. The damage of these weapons are Necrotic,
You may choose to create weapons over any long rest without spending any spell slots as long as you have access to the bones needed
Undead Alteration
If you have an intact skeleton, or an active undead skeleton, you may shape the bones of the body (DC12 MED) to add limbs, increase size, shape, shape weapons, and shape armour. If you fail the MED check the bones you were trying to alter disintegrate, and any bones steming off of the disintegrated bones fall off and can no longer be used.
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