Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You imbue a ranged weapon (javelin, spear, or the like) with magical energy, giving it an elemental aspect. Choose a type of damage: acid, cold, fire, lightning, necrotic, poison, radiant, thunder. The range of your attack is increased by half (i.e., 60 ft to 90 ft).

Make a ranged spell attack on a target within range. On a hit, the target takes 3d6 damage of the type chosen. Hit or miss, the spell effect on the weapon used is dismissed after the attack.

At Higher Levels. When cast at 2nd level or higher, the spell deals an additional d6 damage for each spell slot level above 1st.

* - (any thrown ranged weapon (such as a spear, javelin or of the like))

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy)

SquirelyDeath