Level
2nd
Casting Time
Action
Range/Area
Sight
Components
S, M *
Duration
10 Rounds
School
Abjuration
Attack/Save
None
Damage/Effect
Exhaustion
you choose creature, that creature becomes infused with magical light. They gain an extra 2d6 from healing effects and gain 1d12 + your wisdom modifier of hit points and 1d8 of temporary hit points. Increase extra healing effects buff by 1d6 for each additional spell level
* - (A glass prism worth 50 Gp+)
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