Level
5th
Casting Time
1 Action
Range/Area
120 ft.
Components
S, M *
Duration
1 Round
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic
You summon a swarming horde of vengeful spirits that chase down a target creature within range. The target must make a Dexterity saving throw. It takes 10d8 necrotic damage on a failed save.
If the creature succeeds the save, it takes no damage, but must repeat it again at the start of your next turn as the spirits continue to pursue it. The creature only repeats the saving throw if it is still within range.
At Higher Levels.
When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot above 5th.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/8/2026 2:00:57 PM
|
3
|
7
|
2
|
Coming Soon
|
Comments