You kneel, slowly charging and releasing healing energy in a 15-foot-radius around yourself. At the start of your next turn, each creature that you choose within the area receives a blessing for the duration. While under this blessing, a creature regains 2 hit points at the start of each of its turns. A creature can regain a maximum of 16 hit points from this blessing. This maximum includes healing from features that increase the amount of hit points regained from the spell, such as Disciple of Life from the Life Domain.
When you cast this spell, you cannot move until the start of your next turn. If you are moved from your original position or fall prone before the start of your next turn, the spell's effects do not occur.
At Higher Levels.
When you cast this spell using a spell slot of 6th level or higher, the maximum amount of healing increases by 2 for each slot level above 5th.
Previous Versions
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2/8/2026 2:23:38 PM
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Coming Soon
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