Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Lightning

You electrify a nonmagical weapon you hold, turning it into a magical weapon until the spell ends. For the duration, the weapon deals extra lightning damage equal to your spellcasting ability modifier when it hits. If you stop holding the weapon, the spell ends.
At Higher Levels.
When you cast this spell using a spell slot of 3rd or higher, the bonus to damage rolls increases to 1d4 + your spellcasting ability modifier. When you use a spell slot of 6th level or higher, the bonus increases to 2d4 + your spellcasting modifier.

* - (Holy Symbol)

Previous Versions

Name Date Modified Views Adds Version Actions
2/8/2026 5:19:32 PM
0
4
1
Coming Soon

Available For: Bard Cleric Druid Paladin Sorcerer Warlock Wizard Fighter - Eldritch Knight

PRIMARIS_WEEB

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