Description:
When you unleash Swordburst, spectral or elemental blades erupt into existence — shimmering, spinning, and slicing through the air with deadly precision.
You choose one of three forms when casting the spell.
Form I — Storm of Blades (AOE)
A whirling eruption of spectral swords bursts around you.
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Effect: Each creature of your choice within a 20-foot radius must make a Dexterity saving throw.
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On a failed save: The creature takes 6d10 slashing or force damage (your choice).
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On a successful save: It takes half as much damage.
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The area becomes difficult terrain until the start of your next turn as the blades briefly embed into the ground.
Form II — Blade Seekers (Homing)
You conjure several blades that fly toward your enemies with uncanny accuracy.
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Effect: You create up to 5 homing blades.
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Each blade can target one creature within 120 feet.
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Make a ranged spell attack for each blade.
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On a hit, the target takes 3d8 slashing or force damage.
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You can direct multiple blades at the same target or spread them out among several foes.
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The blades twist around obstacles and cannot be blocked by cover other than total cover.
Form III — Falling Judgment (Random AOE)
You summon blades from the heavens, raining down chaotic destruction.
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Effect: Choose a point within 90 feet.
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Blades crash down in a 30-foot radius area centered on that point.
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Roll 1d6 for each creature in the area:
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1–3: Takes 4d10 slashing damage.
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4–5: Takes 4d10 force damage and is pushed 10 feet.
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6: Takes 6d10 damage (mixed type) and is knocked prone as a massive blade explodes nearby.
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The terrain becomes lightly obscured by shimmering blade fragments until the start of your next turn.
Defensive Variant (1/long rest)
When you finish casting Swordburst, you may choose to sustain a portion of the energy as a defensive aura.
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Duration: 1 minute
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Effect: A ring of spinning blades orbits you in a 10-foot radius.
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Any creature that enters or starts its turn in the area takes 3d8 slashing damage (Dex save for half).
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You gain +2 AC while the blades orbit you.
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You can end this effect early as a bonus action.
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Once you use this defensive form, you can’t use it again until you finish a long rest.
At Higher Levels.
When you cast this spell using a spell slot of 6th level or higher:
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Increase the damage of each form by 1d10 for each slot level above 5th.
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The defensive aura’s damage increases by 1d8 per higher level.
Previous Versions
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2/8/2026 6:46:42 PM
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Coming Soon
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