The target takes an extra 2d8 Force damage from the attack.
Alternatively, you can charge and hold this spell's arcane energy by casting it as a Bonus Action without a trigger. When you do so, the spell's duration becomes Concentration, up to 1 minute, and its damage increases by 1d8. You can then release the spell's charged energy on a later turn before the spell ends as a Bonus Action in response to its normal trigger.
If your Concentration is broken before releasing the charged energy, it becomes unstable and explodes. You and each creature within 5 feet of yourself must make a Constitution saving throw or take 1d8 Force damage.
Using a Higher-Level Spell Slot. The attack's extra damage increases by 1d8 for each spell slot level above 2.
* - Which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike
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