Level
5th
Casting Time
2 Actions
Range/Area
200 ft.
(80 ft.2)
Components
V, M *
Duration
2 Rounds
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Combat (...)
Buries a 80ft in pennies dealing 9d12 bludgeoning damage the pennies despawn at the end of your next turn,
that person must make a Strength saving throw to avoid being knocked prone and must make a Dexterity saving throw against damage if they succeed the dexterity save they take half damage.
if they fail they take full damage and get knocked prone for 3 turns.
for the strength throw you must make a throw of 15 or higher to avoid being knocked prone.
for the dexterity throw you must make a throw of a 14 or higher to not take full damage.
* - (a single copper piece.)
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