Level
4th
Casting Time
1 Action
Range/Area
Self (40 ft. *)
Components
V, S
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
CHA Save
Damage/Effect
Movement (...)

Combat Circle
4th level, abjuration
Bard, paladin, warlock, wizard
40 foot radius, 100 foot tall cylindar centered on the caster
Concentration 1 minute

As an action, you cast this spell centered on yourself. Shimmering ribbons of light will appear along the perimeter of the spell, even passing through partial and total cover.

While inside of this spell's area, no creature may teleport outside of the area of the spell. If any creature attempts to walk or move outside of the spell's area, they must make a charisma saving throw. On a failure, they are unable to pass out of the perimeter of the spell on their turn.

When the caster of the spell moves, the spell moves with them, staying centered on them. If the caster steps away from a creature that was inside the spell, such that the spell’s area moves off of the creature, that creature does not need to make a saving throw to be left outside of the spell.

Any creature may enter the spell at any time, and does not need to make a saving throw. The caster may upcast this spell; For every level the spell is upcast, the caster may increase or decrease the radius of the circle and height of the cylinder by up to 10 feet at the time of casting.

Spell Tags: Teleportation Movement

Available For: Bard Paladin Warlock Wizard

Zimeneth

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