Level
2nd
Casting Time
1 Action
Range/Area
Self
(25 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
All
You fire a burst of raw arcane energy from your outstretched palm in a Line that is 25 ft. long and 5 ft. wide. Or, you can release the energy in a 20-foot radius Sphere. Each target in that area must make a Dexterity saving throw, taking 3d8 damage on a failed save, or half as much on a success. The damage type is determined by rolling a 1d12:
1. Force, 2. Fire, 3. Lightning, 4. Acid, 5. Thunder, 6. Soul, 7. Aetherion, 8. Wrath, 9. Cold, 10. Necrotic, 11: Radiant, 12: A damage type of your choice.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.
Comments