Level
2nd
Casting Time
1 Action
Range/Area
Self (25 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
All

You fire a burst of raw arcane energy from your outstretched palm in a Line that is 25 ft. long and 5 ft. wide. Or, you can release the energy in a 20-foot radius Sphere. Each target in that area must make a Dexterity saving throw, taking 3d8 damage on a failed save, or half as much on a success. The damage type is determined by rolling a 1d12:

1. Force,  2. Fire,  3. Lightning,  4. Acid,  5. Thunder,  6. Soul,  7. Aetherion,  8. Wrath,  9. Cold,  10. Necrotic,  11: Radiant,  12: A damage type of your choice. 

 

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.

Spell Tags: Damage

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) Bard Cleric Druid Sorcerer Warlock Wizard Artificer

Dragonekillax3

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