Level
9th
Casting Time
1 Action
Range/Area
Self
Components
S
Duration
10 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect
Buff (...)
One of the Ten Command Spells of Creation, these are the 10 fundamental concepts of reality.
This is Perfection, the idea of being able to manipulate reality around you. You are able to alter yourself or a spectral armour of your description into whatever you desire, that chosen for allowing you to choose several benefits but also a drawback.
From this list below, you may choose 3 benefits and 1 consequence of this form, you must discuss with the DM what options you choose before using it.
Benefits: Choose 3
- God-like Defence - add 3 Armour class to your current AC
- Flora Perfectness - Choose Between Force, Bludgeoning, Piercing, Slashing, Cold, Thunder, Lightning, Fire, Poison or Acid making whatever chosen Immunity to.
- Colossus - Alter your Size to the next one up by 3, adding a 1d6 to Dexterity, Strength and Constitution Saving Throws
- Steel Maw - Any Spell or Attack now adds another dice to the damage
- Hercules Strength - Advantage on Strength Saving Throws
- Anti-Magic - Any Spellcaster within 10ft cannot cast spells
- Eves Blessing - 35 Temporary health
Drawbacks: Choose 1
- Your Movement speed is reduced to 5ft and Require concertation to keep up
- You are Vulnerable to either, Physic, Radiant or Necrotic
- Disadvantaged on Dexterity checks and Saving Throws and -4 to those checks
- Every spell used requires 2 spell slots to use it
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