Level
6th
Casting Time
1 Action
Range/Area
Self
Components
S
Duration
10 Minutes
School
Enchantment
Attack/Save
None
Damage/Effect
Buff (...)
One of the Ten Command Spells of Creation, these are the 10 fundamental concepts of reality.
This is Perfection, the idea of being able to manipulate reality around you. You are able to alter yourself or a spectral armour of your description into whatever you desire, that chosen for allowing you to choose several benefits but also a drawback. The Power of Reality allowing you to draw more of its power into creating the perfect form.
From this list below, you may choose 2 benefits and 1 consequence of this form, you must discuss with the DM what options you choose before using it.
Benefits: Choose 2
- God-like Defence - add 2 Armour class to your current AC
- Flora Perfectness - Choose Between Force, Bludgeoning, Piercing, Slashing, Poison, Acid, Fire, Cold, Thunder or Lightning making whatever chosen Restraint to.
- Colossus - Alter your Size to the next one up by 2, adding a 1d4 to Dexterity, Strength and Constitution Saving Throws
- Steel Maw - Any Spell or Attack now Adds +4 to the Damage
- Hercules Strength - +4 on Strength Saving Throws
- Anti-Magic - Any Spellcaster within 5ft cannot cast spells
- Eves Blessing - 20 Temporary health
- Icarus Wings - Gain flight Speed of 25ft
Drawbacks: Choose 1
- Your Movement speed is reduced to 10ft and Require concertation to keep up
- You are Vulnerable to either, Physic, Radiant or Necrotic
- Disadvantage on Dexterity checks and Saving Throws
- Every spell cast when in this state have -5 to hit
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