Level
2nd
Casting Time
1 Action
Ritual
Range/Area
Self
Components
V, S, M *
Duration
Concentration
1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect
You utter the word of Al-Ahmar, The Red One of the Djinnfolk, and surround yourself with arcane energy. For the duration, your essence changes. When a spell or a feature attempts to detect your creature type (for example, detect evil and good or divine sense) you appear one of the following: celestial, fey, fiend, elemental, humanoid, or undead. You choose the type when you cast the spell. If a spell or an effect has special effects depending on your creature type (for example cure wounds can’t be cast on undead or construct), you must adhere to the rules accordingly.
* - (a black thread)
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