Level
2nd
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect

When you see a spell being cast within range, you can call upon your arcane might to misalign gravity and change the spell’s course, presenting yourself as the target. If the spell targets a creature and is made with an attack roll (for example, guiding bolt), it takes your Armor Class into account, and if it forces one creature to make a saving throw and not an area of effect (for example hold person), you make the saving throws. If the spell succeeds, you are affected by the spell, not the original target.

If the spell is an AoE attack (for example fireball), the center of the spell shifts to right below your feet. If it’s a healing spell, the target must succeed on a Wisdom saving throw. On a failed save, the spell heals you.

If the spell normally targets one creature at its lowest level and now somehow affects more than one target (for example, due to upcasting or Metamagic), you can only alter one attack roll or one saving throw.

At Higher Levels: For each level above the 2nd, you gain +1 bonus to your Armor Class or saving throw.

* - which you take when you see a one target spell is being cast within 60 ft. of you

Available For: Cleric (Legacy) Druid (Legacy) Paladin (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric Druid Paladin Ranger Sorcerer Warlock Wizard

lovecraftgunslinger

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