Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

You have a wild and unstable magic infused into your veins by Auntie Mirre and her 'sisters'.
This magic is new and unknown to you.
Each time you attempt to cast a 1st level spell, roll a D100 to see what kind of magic you cast.
All spells are free of components and take 1 action to cast.

You can use your bonus action to make an arcana-check.
when you roll a 20 or more you can choose to:
A. roll the D100 table of the level 2 spells instead.
B. cast the last spell again (with the cost of a spell slot).

This magic does not burn spell slots.
You can cast this wild magic as much as you want.
But.. for each 3 times you do, you gain 1 level exhaustion.
Level 1: Disadvantage on ability checks
Level 2: Speed halved
Level 3: Disadvantage on attack rolls and saving throws
Level 4: Hit point maximum halved
Level 5: Speed reduced to 0
Level 6: Death

 

Available For: Sorcerer - Wild Magic Sorcery

FrederikVerbeek

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