Level
2nd
Casting Time
1 Action
Range/Area
Self
(20 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold
You fire a burst of arcane cold from your outstretched palm in a Line that is 20 ft. long and 5 ft. wide. Each target in that area must make a Dexterity saving throw, taking 2d10 cold damage and have their movement speed halved for 1 minute on a failed save, or only half as much on a success. If the target fails the save by 3 or more, they are instead restrained by ice formations for the same duration. These ice chunks can be destroyed, have 6 hit points, are immune to psychic, poison, and cold damage, and are vulnerable to fire damage.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 2.
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