Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Cold

Any creature within your sight must make a Constitution saving throw. If they fail, the creature takes 8d8 Cold damage and only half as much on a Success. A plant creature or being of water automatically fails this save.

Targeting a nonmagical plant or source of water causes it to instantly freeze sold. This spell can freeze water up to a 20 foot radius.

Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Druid Sorcerer Warlock Wizard Cleric - Grave Domain (XGtE) Cleric - Death Domain (DMG) Druid - Circle of Spores (TCoE) Paladin - Oathbreaker (DMG) Illrigger - Architect of Ruin Cleric - Festus Domain

Travaris

Comments

Posts Quoted:
Reply
Clear All Quotes