Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Sorcerer Spell Attacks
You hurl two elemental rays, chosen from Acid, Cold, Fire, Lightning, Poison, and Thunder. You can hurl them at one target within range or at several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 elemental damage chosen when casting.
Using a Higher-Level Spell Slot. You create one additional ray for each spell slot level above 2.
At Spell Level 5 and Above. You can additionally choose from Force, Radiant, Necrotic, and Psychic magical damage.
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