Level
6th
Casting Time
1 Action
Range/Area
150 ft.
Components
V, S, M *
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Healing
You channel healing energy toward a target you can see within range. The healing energy then leaps from that target to as many as three other targets of your choice, each of which must be within 15 feet of the first target. A target can be a creature and can be targeted by only one of the bolts.
The initial target regains 12d8 hit points and each additional target regains 8d8 Hit points.
Using a Higher-Level Spell Slot. The healing energy can leap to 1 additional target for each spell slot level above 6.
* - (three rubies worth 25+ GP and a ruby worth 100+ GP)
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