Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Choose an element, acid, cold, fire, lightning, or thunder. For the duration of the spell a swirl of energy corresponding to that element surrounds you in a 10ft radius. When a creature enters the area on the first time on a turn or starts it's turn there. It must make a wisdom saving throw. On a failed save the creature takes 2d4 damage and on a successful save that damage is halved
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